'maschine-mensch'

interview i did with tobias zucali about the installation ‘maschine-mensch’ at ars electronica 2006.

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humans, controlled by machines

the installation ‘maschine-mensch’ by christopher rhomberg and tobias zucali is located on the central plaza near linz’ art school. It has won a honorary mention on the ‘next idea’ category of last years prix ars.

the installation focuses the relationship between humans and technology: the machine (an assembly line and a computer) transports coloured cubes and forces the human to remove cubes of a certain colour by stimulating its muscles with electric shocks. This makes the human slave of the machine which controls its private movements.

This simple concept of removing a cube from the moving line is quite complex to realize since the human body is not as easy to dominate as mechanical machines. this contrast fits exactly into the concept of this years ars electronica: ‘simplicity – the art of complexity.

Additionally i did an interview with tobias zucali that includes some takes of the ‘machine’.

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ars electronica 2006

today i arrived at the ‘lovely town’ linz in upper austria. the reason is ars electronica 2006 – the media arts festival which fascinated me last year when i went there with sebastian.

But this time I have more ambitions and the next three days I’ll try to see a lot and write and videoblog about it. So please check back soon!

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10 years of fancy animation!

everybody has suffered waiting, enjoyed watching, and found new inspirations using it – what would the web be without the animations and fancy application of flash?

to celebrate this event there is a community poll to find out which has been the most influential flash-site ever. you can vote for 10 different sites, and all are obviously highly innovative and worth exploring.

the competition is made in cooperation with adobe who bought macromedia about a year ago. the original technology was called futuresplash Animator and was developed by a company called futurewave software (read more about the history of flash).

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web 2.0 makes easy $$$

finally i found the perfect web 2.0 online application to make easy bucks: bullshitr is a step-by-step introduction on how to make money within the actual web-hype:

1. Devise bullshit-compliant products and services with the Web 2.0 Bullshit Generator™
2. Go to Brownpau’s Buzzphrase Generator for some excellent catchphrases with which to litter your site and marketing materials.
3. Name your new Web 2.0 site with Andrew Woolridge’s Web 2.0 Company Name Generator.
4. Go get yourself a snazzy logo with the Web 2.0 Logo Generator.
5. Lather, rinse, repeat.
6. ???
7. Sell your company to Yahoo!
8. Profit! †

as i followed these advices, my shiny new company will have a logo like this…

Generated Image

i will dedicate myself to create a fancy mashup that can be described as ‘tag-based apps via maps api’ and, based on this, i will make money spreading ‘citizen-media widgets’, due to my higher education and concerns as a media scientist student.

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inaugurating ruhrtriennale

i went to the opening of the ruhrtriennale at the well illuminated jahrhunderthalle in bochum yesterday, and it was quite boring: a lot of white wine and melancholic music, horrible. but a nice human sculpture:

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european zeitgeist

since fears of new terror attacks in europe rise again, people invent inventory to protect themselves…

Civilian Designs Simple Gas Mask
With the threat of gas raids hanging over more and more cities in Europe, the demand for gas masks in many communities far exceeds the supply. To provide some sort of gas protection in case of an emergency, an ingenious Scandinavian inventor has designed the improvised mask shown at the left. It consists simply of a hollow wooden tube and a cloth bag filled with chemicals. Air purified by the chemicals is sucked into the mouth through the tube, while the nose is held shut with the thumb and forefinger of the hand holding the mask.

via modern mechanix

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terror 2.0

on sunday, cnn international will broadcast a feature with the title ‘terror 2.0’ – a quite strange merger of two distinctive discourses, but obviously striking.

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